I never understood why Heroes 3 was so popular in Eastern Europe and China.Heroes of Might & Magic 3: HD Edition guide contains a very detailed walkthrough of the single-player campaign, coupled with tips and tricks concerning the selection of starting rewards, as well as related to additional quests and activities. If you read Russian or Chinese, there are many really, really well made user designed maps out there that rival any of these in my list in terms of gameplay complexity and narration. These are fun maps if you enjoy epic topography and over the top battles.
HEROES 3 MAPS HD SERIES
Other maps which are really good as well: To kill for Power, Lord of War, Empire of the World series, Uprising (by Hans C), Fall and Rise, Fiery Phoenix and The Imp (by Tang Wen En, great mapmaker), the Pride series (Angelic, Titanic, Devilish), Hail to the King, and Jedi Story.
A moderately challenging map on single player as well. Most of these user made maps are single player epic quests that often test your knowledge of exploiting the AI in order to overcome great odds, but Vanadia is a little different as there is a nice multiplayer element that is conducive for a situation where players are constantly clashing with each other in many skirmishes as opposed to having one epic battle to decide things. Personally prefer UtB compared to ViM because I found the narration in ViM to be a little odd.Ĩ. These are a fine pair of by mapmaker Andrew Tanzi that tests your skills to the max against increasingly powerful opponents, similar to the Lone Knight(I would rate these as harder than the Lone Knight). SF's story has a particularly interesting hook involving of all things, time travel.Ħ.
These maps don't just coast on excellent story telling though, they are challenging maps that are extremely satisfying in terms of the odds you have to overcome. The trademark of a Tim Duncan map is the extremely well written narration and the unique device of having a secondary "narrator" accompanying you on your journey at staggered intervals. Fans of mapmaker Tim Duncan will know this classic. This is definitely a map all advanced HOMM3 players should have on their bucket list.Ĥ. Also a lot of reloading, which is a little tiresome for my tastes. IIRC there was a guy called benbird who wrote a step-by-step walkthrough of this map on some HOMM3 forums, and it really illustrated the depths of min-maxing hero movement and battle strategies. could be, and also how far Chinese players could stretch the bounds of micromanaging the tiniest details. Playing this map first exposed to me to how insane Heroes 3 exploits w.r.t the A.I. "And put him in the pool over on the other side of the road. "He kept insisting upon including something called 'Eagle Eye'?" "Well, that seems a bit harsh of a punishment, what did he do to deserve this specifically?" you ask again. It turns out he was part of some development team for a 'software game', whatever that means." "You see a figure writhing in a magma pool, twisting in torment. Some parts are really funny, like this bit of dialogue between Satan and his minion: The interesting bit about this map for me (besides the level of difficulty) is the well written story which is a speculative piece about Satan being cast into Hell. A moderately challenging map that is satisfying to play and also tests your skills and knowledge of the game. I highly recommend all maps by Hans C which are generally high quality and have gone through proper playtesting. The record as far as as I'm aware appears to be around 60-70 days, which is absolutely insane when most people take several months to finish it. This is hell of an epic map that tests your skills and knowledge of Heroes 3 if you're just progressing to becoming an advanced player. Starting off with the Lone Knight, seeing as it is on the front page.