Using the campaign from HH1: Betrayal as inspiration is a good way to run an escalating series of games in dense urban terrain. Check out the old Battlezone: Cityfight softcover book for ideas for setting up 500-750pt games on a 2x2 or 3x3 table. I suggest using very dense terrain, the "Reaction Fire" rule from Zone Mortalis, and the "Up Close And Personal" rule from Tactical Strike in all games, and the "No AV above 13" rule from Centurion in games under 1000pts. At that scale a single predator or vindicator can be unbalancing. Start your 500-750pt games on a small 3x3 or 4x4 table and agree with your opponent to limit the types of forces used. play a few games at 500pts, a few at 750 or 1000pts, a few at 1250 or 1500pts, etc) as your collection grows. If you are looking for Loyalist Emperor's Children after Isstvan III, I suggest the 34th Millennial ("The Doom Eagles")Īll that being said, start your model collection with a 500pt force using either the Crusade or ZM Force Org Charts and build it up in 250-500pt increments with an opponent(s) who wants to play an escalating narrative or series of games (e.g. The exception is Word Bearers: Lorgar purged his legion well before Horus went to Davin so there are no Loyalist Word Bearers. Loyalist/traitor distinctions exist only in that each named character is limited to either Loyalist or Traitor forces, some general and some Legion-specific Rites of War are limited to Loyalist or Traitor only, and in a few cases (like Emperor's Children) there are legion-specific units or equipment that are traitor only. Another option for a mixed force is the Traitor-only Army of Dark Compliance (also HH6). A force using the Blackshields theme (HH6) applies to the entire detachment, has theme-specific restrictions on allies, has its own Blackshield-specific units, and does not have access to other Legion's Legion-specific units or characters. Mixed-Legions can be done either as taking an allied detachment from a different legion, or as a Shattered Legion (rules in HH6). Even in Zone Mortalis and Cityfight, if your group knows what they are doing, 3000-5000pts are easily doable on a small (4圆) table with MOUT-style dense terrain. It is possible to have a smaller force by concentrating on points-intensive units, but you may find yourself struggling against opponents with more numerous forces of basic troop types. A 2000pt infantry-heavy force can easily have 60-100 infantry. 3000pts is common, and 5000-6000pts is not rare. Using a Delegatus and either the "Chosen Duty" or the "Pride of the Legion" Rite of War, you can do a force with the bespoke Delegatus and two 5-man squads of Legion Veterans or Legion Terminators.ĭon't expect to often play games smaller than 2000pts except when using special rule sets like Tactical Strike, Zone Mortalis, Cityfight, Strategic Raids, or the fan-made Centurion. The smallest possible force using the basic AoD rules and the standard "Crusade" Force Org Chart is a Centurion/Consul and two 10-man squads of Tacticals, Despoilers, Breachers, or jump Assault. There are some glitches in Battlescribe that do not reflect the HH:AoD rules correctly. There is no provision to divide squads into smaller units, except when playing the Tactical Strike rules from the "Victory Is Vengeance" campaign (HH3: Extermination), and the unit-specific Special Rule for Solar Auxilia Lasrifle Sections for Zone Mortalis games. Basic squad types Tactical, Despoiler, Assault (Jump), and Breacher, come units of 10-20.